#include "TriangleNode.h"

TriangleNode::TriangleNode(void)
{
}

TriangleNode::~TriangleNode(void)
{
}

TriangleNode::TriangleNode(float len)
{
	fLength = len;
}

void TriangleNode::Build()
{
	D3DXCreatePolygon(pd3dDevice, fLength, 3, &pGeomMesh, NULL);
}
